6/7/2023 0 Comments Olliolli2 vpkAnd if you're rotating in the air and land side on, you won't crash – you'll just get less points than if you completed the rotation and landed perfectly. There's no penalty for setting yourself too early. If you're holding the left analogue stick in preparation for a flip trick, for instance, you can still push with your foot to build speed. On that note, OlliOlli World is a far more forgiving game than its predecessors. That could cause some small frustration here and there, but never enough to distract me for long. That said, I had a few minor issues with wall rides – especially on moving walls – that felt a little outside my control, while the grind switching system occasionally had me ollying into a flip trick instead of shifting to a new grind. And it’s all set to a funky, laidback electronic soundtrack that helps make the skating feel even cooler.īy and large the controls do a fantastic job of putting a lot of options within easy reach, and I almost always felt that errors were my own fault – either bungling an input, not having enough momentum, or getting the timing on something wrong. The terrain can be dense with paths to take and planes to skate on, even looping back around to where you started via “gnarly routes”. Levels are no longer just left to right affairs but sweep back and forth, utilising quarter pipes and complex switchbacks. Courses are full of absolutely thrilling sequences, whether that's flying along an undulating networks of rails, holding long, lazy wallrides where the camera pulls way back to show the impossible scale of the trick, or launching at speed out of a grind to fly low over an arching factory rooftop and seamlessly into another grind. The OlliOlli games have always felt fast and responsive, but World cranks this right up, running at a silky 60fps on PC, with super smooth character animations and a number of dynamic elements. It's once you start skating, however, that the new presentation really starts to pop. Adding the equivalent of CTRL-Z to a character editor is so sensible it's almost painful, and makes testing out new looks a breeze. No searching for the item to re-equip it again if you realise you made a mistake. Oh, and how's this for an instant win for the character customisation system: You can try on any article of clothing and then revert back to what you were wearing before with the press of a button. I see your moustache is as needlessly elaborate as mine. (That's the character on the right in the screenshot below.) and even inserts that player's avatar into the pre-level dialogue to put a face to the name. The potential for unique creations is on display in a bunch of other ways as well, from seeing your friends on the loading screens to the rival system, which challenges you to beat other players' on each level. The breadth of options here is truly impressive, letting you adjust everything from your physique and clothes to (almost) every component of your skateboard and even some of your animations. The approach certainly works for me, and the insane level of character customisation available helped me realise my own oddball character to add to the world. That board would be ideal for shove(l) its. It’s also similar in its effervescent and eccentric personality but thankfully doesn’t feel derivative, striking out on its own with a world populated by endearingly offbeat characters and a story that doesn't take itself seriously, yet is enjoyably earnest at the same time. Whether we're talking about your character's skate wizard guide Chiffon, the ice cream-headed denizens of Sunshine Valley, the smiling trees of Cloverbrook, or the many “Skate Godz” that you're tricking across Radlandia to meet, there are too many homages to miss the inspiration. OlliOlli World's colourful, cartoony look and character-centric approach is the first thing that had me saying "ooo" – not just because it’s very pretty in its own right, but because it’s also very reminiscent of one of my favourite cartoon locations, Adventure Time's Kingdom of Ooo.
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